Alchemist's Bastion
This is a little Basedefender with a fantasy theme, where you need to make your own troops to defend yourself against the Shadow Enemies.
It was made for the Pirate Software Game Jam 15. Almost all of the Grafics and the Music are selfmade.
The GDD can be found here:
https://docs.google.com/document/d/1dQcxV3GTvizdp6PtNtkCrFEDYd7GKS21r6VUtfED_-g/...
Status | Released |
Platforms | HTML5, Windows |
Author | MrBlockLP |
Genre | Strategy |
Made with | Godot |
Tags | 2D, Pixel Art, Singleplayer, Tower Defense |
Download
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Click download now to get access to the following files:
Demo.zip 50 MB
Comments
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Very interesting, we had a very similar game for another game jam https://dweomer.itch.io/satyrs-oath almost the same game loop but you are a player that caries items.
I quite liked it. The frantic managing of items, decisions on which units to make, and tactical unit placement made for quite a challenge!
Managed to get to wave 13. Do comment back if someone beats me, I will try again to get #1 ;). However, I'm still a bit confused about how the red / blue shields on the monsters work. It feels like half the time the blue shield blocks ranged attacks, and the other half it doesn't block them..? Usually I put 2 units next to them just to be safe
Thank you for playing the game! Here the answer to your question: The red shield blocks Arrows, the blue shield swords and the purple shield blocks magic.
Ahhh, I must have seen blue and purple as the same color, that explains it.
nicely done! very hooky concept and plays well!
minor feedback: having a more elegant inventory system would be nice - it can be frustrating to sort through the materials arriving by boat because they all land in the same spot. also, some sort of resource conversion system might help! i found myself in situations where i had tons of wood cluttering the build area but no leather, for example
Thank you for your feedback! I will definitely keep this in my mind if I make a full version.