Very interesting, we had a very similar game for another game jam https://dweomer.itch.io/satyrs-oath almost the same game loop but you are a player that caries items.
I quite liked it. The frantic managing of items, decisions on which units to make, and tactical unit placement made for quite a challenge!
Managed to get to wave 13. Do comment back if someone beats me, I will try again to get #1 ;). However, I'm still a bit confused about how the red / blue shields on the monsters work. It feels like half the time the blue shield blocks ranged attacks, and the other half it doesn't block them..? Usually I put 2 units next to them just to be safe
Thank you for playing the game! Here the answer to your question: The red shield blocks Arrows, the blue shield swords and the purple shield blocks magic.
minor feedback: having a more elegant inventory system would be nice - it can be frustrating to sort through the materials arriving by boat because they all land in the same spot. also, some sort of resource conversion system might help! i found myself in situations where i had tons of wood cluttering the build area but no leather, for example
← Return to game
Comments
Log in with itch.io to leave a comment.
Very interesting, we had a very similar game for another game jam https://dweomer.itch.io/satyrs-oath almost the same game loop but you are a player that caries items.
I quite liked it. The frantic managing of items, decisions on which units to make, and tactical unit placement made for quite a challenge!
Managed to get to wave 13. Do comment back if someone beats me, I will try again to get #1 ;). However, I'm still a bit confused about how the red / blue shields on the monsters work. It feels like half the time the blue shield blocks ranged attacks, and the other half it doesn't block them..? Usually I put 2 units next to them just to be safe
Thank you for playing the game! Here the answer to your question: The red shield blocks Arrows, the blue shield swords and the purple shield blocks magic.
Ahhh, I must have seen blue and purple as the same color, that explains it.
nicely done! very hooky concept and plays well!
minor feedback: having a more elegant inventory system would be nice - it can be frustrating to sort through the materials arriving by boat because they all land in the same spot. also, some sort of resource conversion system might help! i found myself in situations where i had tons of wood cluttering the build area but no leather, for example
Thank you for your feedback! I will definitely keep this in my mind if I make a full version.